Elden Ring combat state inside Skyrim
Skyring runs Elden Ring in the background while Skyrim supplies the visible world, quests and NPCs. Plugins exchange movement, combat state and animation poses. The author documents rolls, stamina, attacks and health synchronization. Development continues, and the installation section says there is no player-ready install yet. This is distinct from other Elden Ring controller projects.
What you need
The author’s development setup uses Windows 11 x64 and owned Steam copies of both games. It lists Skyrim 1.7.104.0, SKSE64 2.3.1 and Address Library v13; Elden Ring with Shadow of the Erdtree patch 1.17.1 and me3 0.13.0. Developers also need Visual Studio C++ tools, Rust and Git. Other versions are unsupported by the author.
What to do while you wait
- Read the author’s current progress, tested setup and installation section.
- Follow repository updates for a player release. The checked Releases page has no published package.
- Developers can review the source build instructions. Use the author’s offline setup and separate saves if you build it yourself.
Was this made with AI?
The author explicitly credits Claude Code and Claude Opus 5.5, guided by project-specific instructions.
Original sources
We checked these pages on . This is a source-review date, not a claim that the game was updated or tested that day.

