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FalloutCraft

Fallout 4+Minecraft

Build in the Commonwealth and fight Fallout enemies with Minecraft equipment.

Source checked 2026-10-12 · By zeyvu

Windows

Steam Fallout 4 1.11.240, matching F4SE/Address Library and Minecraft Fabric or NeoForge.

Opens the creator’s release listing. Check its versions and setup instructions.
Original illustration of FalloutCraft mechanics; not gameplayIllustration · not gameplay
Original illustration by Merging Games, not a gameplay screenshot.

Minecraft building and combat in Fallout 4’s Commonwealth

FalloutCraft runs Minecraft movement, inventory, hearts, blocks and combat inside Fallout 4. Fallout keeps its Commonwealth, NPCs, quests and Pip-Boy. Fallout S.P.E.C.I.A.L. stats affect Minecraft movement and combat. The author’s v0.1.3 release, published October 4, 2026 in China, adds a NeoForge 1.21.1 route alongside Fabric 26.3.

What you need

Windows, your own Steam Fallout 4 on runtime 1.11.240, matching F4SE (tested with 0.7.9) and Address Library. The old 1.10.163 runtime is unsupported. You also need an owned Minecraft Java account. Choose Minecraft 26.3 with Fabric Loader 0.19.5+, Fabric API 0.161.0+26.3 and Java 25, or Minecraft 1.21.1 with NeoForge 21.1.x and Java 21. Budget about 3 GB of extra RAM.

How to get started

  1. Read the release requirements and back up your saves. Use a Fallout save made after leaving Vault 111.
  2. Install F4SE and Address Library, then install FalloutCraft-0.1.3-FO4.zip with Mod Organizer 2 or Vortex.
  3. Create one matching Minecraft instance. Add the Fabric or NeoForge FalloutCraft JAR; use only one loader’s files.
  4. Start Minecraft first, then launch Fallout through F4SE. Update both game components together.
Early author test build. Fallout weapons and VATS are unavailable while Minecraft controls the player. Fallout food and stimpaks do not heal Minecraft hearts. Multiplayer is not implemented. Shader packs and renderer replacements are unsupported, and movement or camera mods can conflict. NPCs collide with blocks but do not plan paths around them. The README’s terrain-digging claims conflict with an older limitations section; terrain excavation is not confirmed here.

Was this made with AI?

AI involvement is not established by the checked author README or release notes.

Original sources

We checked these pages on . This is a source-review date, not a claim that the game was updated or tested that day.

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