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MINEKILL

ULTRAKILL+Minecraft

Play Minecraft movement, building and mobs inside ULTRAKILL levels.

Source checked 2026-10-16 · By niliota

Linux / Windows source

Owned ULTRAKILL and Minecraft Java, plus the source-build tools listed by the author.

Source reviewed only. This is not a confirmed playable release.
Cover pairing: ULTRAKILL on the left; Minecraft on the right. Original games, not mashup gameplay.
Left: ULTRAKILL. Right: Minecraft. Original-game artwork, combined by Merging Games; not a gameplay screenshot of this mashup. ULTRAKILL image source · Minecraft image source

Minecraft movement and building inside ULTRAKILL

MINEKILL runs both games together. ULTRAKILL supplies the visible levels, camera, lighting and enemies. Minecraft supplies the player, movement, inventory, blocks, mobs, items and saves. The creator documents native ULTRAKILL rendering for Minecraft objects and shared collision between both games. The repository was created October 13, 2026 and updated October 15. No prebuilt release was listed when checked.

What you need

Your own Steam ULTRAKILL and Minecraft Java Edition. The source guide targets ULTRAKILL’s Unity 2022.3 Mono x86-64 build, BepInEx 5.4.23.2 win_x64, Minecraft 26.3, Fabric Loader 0.19.5 or newer and Java 25. Building also needs Python 3, a .NET SDK and Gradle.

Before you try it

  1. Read the creator’s requirements and build instructions.
  2. Build the ULTRAKILL plugin and Minecraft Fabric mod from source. No prebuilt files are listed.
  3. Use separate saves and follow the creator’s start order: load Minecraft first, then an ULTRAKILL level. Keep Minecraft running and do not minimize it.
This is a source project, not an author download listing. The author tested native Linux Minecraft with ULTRAKILL under Wine 11.17. Native Windows support exists in code but was not tested by the author. Minecraft must stay open and not minimized or ULTRAKILL can stutter. Combat balance, flames and hiding the Minecraft window remain unfinished.

Was this made with AI?

The author says Anthropic Claude did much of the coding under the author’s direction and playtesting. The source does not provide a measured contribution.

Original sources

We checked these pages on . This is a source-review date, not a claim that the game was updated or tested that day.

How we assign availability status · How game merging works

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