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SMC64

Super Mario 64+Halo: Combat Evolved

Run, jump and fight as Super Mario 64’s Mario through Halo: Combat Evolved missions.

Source checked 2026-10-26 · By KodyJKing

Windows / Steam MCC

Windows, Steam Halo MCC with Halo: Combat Evolved, and your own supported US Super Mario 64 ROM.

Opens the creator’s release listing. Check its versions and setup instructions.
Mario stands in a Halo: Combat Evolved landscape with the Halo HUD in a creator screenshot
SMC64 gameplay screenshot published by KodyJKing with the v0.0.5-alpha release. SMC64 v0.0.5 creator screenshot image source

Super Mario 64 movement inside Halo: Combat Evolved

SMC64 brings libsm64 into the Steam Master Chief Collection edition of Halo: Combat Evolved. Mario moves through converted Halo maps with his Super Mario 64 movement and camera while Halo supplies the campaign spaces, enemies, vehicles and weapons. Alpha 0.0.5 adds a powder-keg power-up, optimizes map conversion and fixes invisible walls on steep ledges. The author published it on October 17, 2026. This older release was added to the catalog on October 26.

What you need

Windows, the Steam edition of Halo: The Master Chief Collection with Halo: Combat Evolved, and your own valid US Super Mario 64 ROM. Alpha 0.0.5 has separate binary and map downloads; both are required. Follow the README included with the release for the current file locations and setup.

How to get started

  1. Read the creator repository and the v0.0.5-alpha release notes. Back up the affected MCC files and saves.
  2. Download both smc64-release.zip and smc64-release.maps.zip from the author’s v0.0.5-alpha release.
  3. Extract the release and follow its included README. Supply your own supported Super Mario 64 ROM; the mod does not include one.
  4. Start the Steam MCC edition of Halo: Combat Evolved through the setup documented by the author.
We reviewed the repository and release metadata but did not download, install or play the archives. The author marks v0.0.5 as a pre-release alpha. Earlier release notes warn about crashes, bugs, soft-locks and campaign-specific issues. The current map archive is about 983 MB. The release enables crash reporting and requires a user-supplied ROM.

Was this made with AI?

The author says coding assistants supplied inline completions, rote refactoring and a few isolated features. Agents also assisted static analysis, while humans did most reverse engineering. The author says the project uses no AI-generated art.

Original sources

We checked these pages on . This is a source-review date, not a claim that the game was updated or tested that day.

How we assign availability status · How game merging works

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