Super Mario 64 movement and combat inside Sekiro
Super Sekiro 64 brings libsm64 into Sekiro. Mario can triple-jump, wall-kick, long-jump, ground-pound, punch and kick Sekiro enemies through the host game’s damage system. The mod also connects deathblows, the grappling hook, a Super Mario 64 health meter and Lakitu camera. The author published v0.1.1 on October 10, 2026 UTC, or October 11 in China. This older release was added to the catalog on October 19 after an earlier candidate review.
What you need
Sekiro on Steam version 1.06, the me3 mod loader, and your own US Super Mario 64 ROM in z64, n64 or v64 format. The author says to play offline; me3 starts the game offline. The prebuilt release is for Windows.
How to get started
- Install me3 from its official site.
- Download SK-Mario-0.1.1.zip from the author’s release and extract it to a writable folder.
- Put your own supported Super Mario 64 ROM in that folder, then open sk-mario.me3. Load a save and press F8 or Select to switch from Sekiro to Mario.
Was this made with AI?
AI involvement is not established by the checked creator README, release notes or repository metadata.
Original sources
We checked these pages on . This is a source-review date, not a claim that the game was updated or tested that day.



